Important Note: If the game won't load on itch, you can play on https://flamemasternxf.github.io/Shadow-Universe-/

Shadow Universe is a game about gaining Light Energy to generate Light and using that Light to light up your dark Universe. 

This game is my submission for the Void Dev Incremental Game Jam! 

Playing tips:

-This is a slower, more Idle type of Incremental. The early game is especially slow, sorry :(

-Things begin speeding up once you get a few Second Empowerments, and really start going fast once you get a Third Empowerment.

-FLIP whenever possible, it gives a massive production boost (especially once you have Conversion Upgrades to speed up the start of runs).  A lot of FLIPs will also make your Fourth Empowerments insanely powerful.

StatusIn development
PlatformsHTML5
Rating
Rated 3.8 out of 5 stars
(6 total ratings)
AuthorFlamemasterNXF
TagsGame Jam, Idle, Incremental

Comments

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(+3)

person below me says dead game, i say dead comments

(+1)(-1)

dead game

(1 edit) (+2)

great game but I must ask, if there's an ending then why is the gaem still in development.

It seems like there can only be one Le to L conversion per tick, which makes it annoying when your Light is not limited by your Light energy, but instead your L=Le conversion upgrade.

Also, after beating the game it still says "the darkness is in power"

Currently the game have no save for me. Has been restart multiple time. The console is showing 

IOException: Sharing violation on path /idbfs/44382f51da031bdc14100f9cdb485b22/voiddevflame.save

  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0 

(+1)

Um, that's very strange. I will have to look into it.

(+1)

it does not save for me ether...

(+1)

aww the upgrades aren't retroactive :(

Sorry :/

(1 edit) (+1)

to be honest, I beat the game without flipping once. The inflation was just as good without flipping as when doing it. edit: I started flipping and reached e10000 Light energy.

(1 edit)

oh geez, I really need to add some softcaps lol

Edit: Did you notice any specific points where it inflated?

Once the second light empowerment hit about 1.8x, It got bigger VERY quickly.

Ah ok, thanks for the feedback! I will work on balancing that part ASAP.

I believe all that is needed is to reset the upgrade effects to 1.1^(flips+1). Right now, it's kept at whatever it was before the flip * 1.1, which means there's sooooo much pentation kept through the "resets".

(+1)

love this game. I like to see you that you have returned deving again Flame!

(+1)

Thanks! I'm happy I returned to deving too :D

(+1)

is saving also soon begin implemented?

It was supposed to already be implemented, are you getting any errors in the console?

(1 edit) (+2)

The bugs actually cancel each out, so it is playable! The path is just a bit nontrivial.

Haha yeah lol.

The bugs should be all patched now though!

(+1)

The buttons aren't working properly. Cant buy anything except the first upgrade.

Hello! Thanks for reporting this bug, and I'm sorry for any inconvenience it caused.

It should be fixed now!

(+1)

The second upgrade will not purchase even when 0.05 requirement is met.

Hey I'm sorry about that, I managed to break the Empowerment Logic when I updated lol.

The bug should be fixed now!

(+1)

Excellent. Will play again.

Awesome!